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Hi! It's my personal Space Tank project, developed by Unreal Engine 4(mainly C++). 

 

Basically, It's a hovering space tank game with simple AI enemy who will chase and fire at you. A low-poly space environment with lots of emissive crystals and materials(I really like them). I implemented the low-poly space terrain, the space skybox, hovering, aiming, movement and collision-detection mechanism. The space tank model and texture are from my friend Youmo Yan.

 

If you are interested in this game, or any suggestion, feel free to contact me.

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