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- Terrain
- We use 3D Perlin noise to generate terrain, including mountain and cave
- L-System is used to generate river
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- Block
- Normal map, ambient Occlusion are added
- Water and lava blocks are animated by animating UV
- Fire is added and will spread on grass block, turn them into dirt block
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- Agents
- Agents can have different behaviors, including arrival, wander and follow
- They can find path themselves
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- Day/night cycle
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- Inventory system
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