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- Terrain

   - We use 3D Perlin noise to generate terrain, including mountain and cave

   - L-System is used to generate river

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- Block

   - Normal map, ambient Occlusion are added

   - Water and lava blocks are animated by animating UV

   - Fire is added and will spread on grass block, turn them into dirt block

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- Agents

   - Agents can have different behaviors, including arrival, wander and follow

   - They can find path themselves

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- Day/night cycle

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- Inventory system

 

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